I have played through Night in the Woods 4 separate times.
I will probably never play Anthem or Destiny.
One could argue that NITW was not made with the intent of multiple playthroughs.
Yet Triple-A games clearly are.
This should raise several red flags to the Triple A's that SOMETHING they are doing is wrong.
Belyaevs-Fox
Given that most Triple A publishers are run by executives that care more about money than creativity, there isn't much to find that isn't mired by excessive monetization or design-by-committee game play. It's why indie games are doing so well.